Create  Flash Document - slide_beirut
 
 
 
               
Learn  Step-by-step how to write the Flash Document - slide_beirut

 



 

   
1.
 Create  Flash Document
 
  1. Run the Macromedia Flash Profesxional  8
  2. From File menu,  click New,  the New document dialog box appears(see the following figure),  from General page select Flash Slide Presentation  Icon  and click  Ok  


     

  3. System create New Flash Slide Presentation (see the following figure)

  4. Add five (6) slides to this  Flash Slide Presentation :

     


     

    1. Add  slide to your presentation using the context menu in the Screen Outline pane:
      In the Screen Outline pane, select the presentation thumbnail. Right-click and select Insert Screen from the context menu.
      The new slide automatically inherits media from the presentation slide.(see the following figure)

    Note:
    Repeat this step to add  other slides
     

  5. The Flash Slide Presentation  with all slides added ...(see the following figure)


    Note
    From File menu,  click  Save  and The Name the file - slide_beirut.fla       ( Into the folder - C:\Flach 8 application)
     

   
2.
 Importing graphics:
 
 
  1. From File menu,  select Import and click Import to Library  - to import an image into the current document.
    The Import to Library dialog box appears (see the following figure), 


    From this dialog box, open the folder  Pictures collection (/Slide Flach_8 application\Slide_ Flach_8, beirut application\Pictures collection)
     Select the following graphic file: "Btn_About_F.bmp", "Btn_Next_F.bmp", "Btn_Next_L.bmp", "Btn_Pict_F.bmp", "Btn_Prev_F.bmp", "Btn_Prev_L.bmp", "Btn_Print_F.bmp",  "Btn_Quit_F.bmp", "head botton A.jpg", "head top A.jpg", "pic b1.JPG", "pic b2.JPG", "pic b3.JPG", "pic b4.JPG", "pic b5.JPG", "pic b6.JPG", "pic beirut 1 modify A.jpg", "pic beirut 2 modify A.jpg", "pic beirut 3 modify A.jpg", "pic beirut 4 modify A.jpg", "pic beirut 5 modify A.jpg", "pic beirut 6 modify A.jpg"
    and click  Open

    These images are imported into the document's library (see the following figure)

 

   
3.
 Add the following items to the presentation slide
 
  1. Select the presentation
  2. From the Library panel,  drag the following graphics:   ("head botton A.jpg", "head top A.jpg", "Btn_About_F.bmp", "Btn_Print_F.bmp",  "Btn_Quit_F.bmp", "Btn_Pict_F.bmp", "Btn_Next_F.bmp", "Btn_Next_L.bmp", "Btn_Prev_F.bmp", "Btn_Prev_L.bmp") in the Document window. (see the following figure)


     

  3. Configuring the  Document Properties:
    In the Document window, Right-click and select Document Properties from the context menu.  The Document Properties dialog box appears, In this dialog box,  enter 765 in the width text box and 471 in the height text box (or select Contents), Background - #000000 (black) and then click OK.  (see the following figure)


    Note
    From File menu,  click  Save
     

  4. Modify the width &  height  of the following elements on the Stage : ( "Btn_Quit_F.bmp", "Btn_About_F.bmp", "Btn_Print_F.bmp",  "Btn_Pict_F.bmp", "Btn_Next_F.bmp", "Btn_Prev_F.bmp")
    1. In the Timeline, select one of the following elements  (Example "Btn_Quit_F.bmp")
    2. From Window menu,  select Proprieties and the select  Proprieties.  Proprieties dialog box appears
      enter 62 in the width text box and 19 in the height text box (see the following figure)


      Note
      Repeat this operation for other elements:  ( "Btn_About_F.bmp", "Btn_Print_F.bmp",  "Btn_Pict_F.bmp", "Btn_Next_F.bmp", "Btn_Prev_F.bmp")

     

  5. Sets Flash Player to full-screen mode1

    add the ActionScript code:

    1. In the Timeline, select Frame 1 of Layer 1.
    2. From Window menu,  click Actions
      In the Actions panel, type the following ActionScript:
      fscommand("fullscreen", true);

      Note
       
      the ActionScript code added - (see the following figure)

     

     

  6. Add  4 dynamic text boxes:
    From Window menu,  select Tools, Tools panel dialog box appears ,
     

    Tools








     
    1.

     

    1. In the Tools panel, click the Text tool.
    1. Click the text box you just drew to select it.
    2. In this text box, Type "Pictures of  Beirut - Lebanon"
    3. In the Property inspector panel, enter the following values:
      • Text Type: Dynamic Text
      • InstanceName: txtstatus_chk
      • X: 38
      • Y: -270
      • W:335
      • H:21
      • Font: Times New Roman
      • Font Size: 9
      • Style: Bold
      • Line Type: Single line

        The Property inspector with the correct values entered

     


    Note:

    Repeat Previous  operation to add other text boxes
     

    2.
    1. In the Tools panel, click the Text tool.
    1. Click the text box you just drew to select it.
    2. In this text box, Type "Pictures of  Beirut - Lebanon"
    3. In the Property inspector panel, enter the following values:
      • Text Type: Dynamic Text
      • InstanceName: txtstatus_A
      • X: -378
      • Y: -248
      • W:235
      • H:21
      • Font: Times New Roman
      • Font Size: 9
      • Style: Bold
      • Line Type: Single line

         
    3.
    1. In the Tools panel, click the Text tool.
    1. Click the text box you just drew to select it.
    2. In this text box, Type "Beirut - Lebanon"
    3. In the Property inspector panel, enter the following values:
      • Text Type: Dynamic Text
      • InstanceName: txtbeirut
      • X: 241
      • Y: 251
      • W:138
      • H:22
      • Font: Times New Roman
      • Font Size: 8
      • Style: Bold
      • Line Type: Single line
     
    4.
    1. In the Tools panel, click the Text tool.
    1. Click the text box you just drew to select it.
    2. In this text box, Type ""
    3. In the Property inspector panel, enter the following values:
      • Text Type: Dynamic Text
      • InstanceName:txtVar_init
      • X: 45
      • Y: 251
      • W:65
      • H:15
      • Font: Times New Roman
      • Font Size: 8
      • Style: Bold
      • Line Type: Single line
         

  7. Add the following Variables (ActionScript code):

    1. In the Timeline, select Frame 1 of Layer 1.
    2. From Window menu,  click Actions
      In the Actions panel, type the following ActionScript:
      var str0:String = "Pictures of Beirut - Lebanon";
      var str1:String = "Picture No ";
      var str2:String = " of 6";
      var pic1:String = "Place de l'Etoile";
      var pic2:String = "Narrow street leading to the 'Place de l'Etoile'";
      var pic3:String = "The National Museum";
      var pic4:String = "The American University of Beirut";
      var pic5:String = "Typical architecture - Down Town Beirut";
      var pic6:String = "Pigeons Grotto";
       
     
  8. Convert element  to a symbol, Add  Keyframe, Add  ActionScript code - List of  elements on the Stage to be convert( "Btn_Quit_F.bmp", "Btn_About_F.bmp", "Btn_Print_F.bmp",  "Btn_Pict_F.bmp", "Btn_Next_F.bmp", "Btn_Prev_F.bmp")

     
    1. "Btn_Quit_F.bmp"
    1. Select this element ("Btn_Quit_F.bmp")  on the Stage.
      Right-click  and select Convert to Symbol from the context menu.
      In the Convert to Symbol dialog box (see Pic A), type the name of the symbol: Btn_Quit and select  Button
      Click OK
       



      Pic A

                  

    2. The Property inspector panel
      • Btn_Quit
      • W:62
      • H:19
      • X: -339
      • Y: -269

      Property inspector - (see the following figure)


       

    3. Focus - Add  Keyframe to this button
      1. Select the button ("Btn_Quit")
      2. Right-click  and select Edit in Place from the context menu.
      3. In the Timeline  - (see the following figure)


         Add to Up Keyframe other Keyframe

        Select Up KeyFeame, Right-click  and select Insert Keyframe from the context menu. New Keyframe name: Over appears  
        - (see the following figure)


         

      4. Select Over  KeyFeame. and add  2 Lines to the button ("Btn_Quit") on the Stage
        1. In the Tools panel, select the Line tool,. near the top of the button ("Btn_Quit") , draw the 1st line
        2. In the Tools panel, select the Line tool,. near the botton of the button ("Btn_Quit") , draw the 2nd line

    4. add the ActionScript code:to this button (symbol converted)
      Right-click  and select
      Action from the context menu.
      In the Actions panel, type the following ActionScript:
      on (release) {
      fscommand("quit", true);
      }
         
    2. "Btn_About_F.bmp"
    1. Select this element ("Btn_About_F.bmp")  on the Stage.
      Right-click  and select Convert to Symbol from the context menu.
      In the Convert to Symbol dialog box (see Pic A), type the name of the symbol: Btn_About and select  Button
      Click OK
    2. Create Flash Document file - About doc.fla  (and then Publish setting this file - About doc.swf )
    3. This button call About doc.swf
       
    4. the Property inspector panel
      • Btn_About
      • W:62
      • H:19
      • X: -339
      • Y: -269

    5. Focus - Add  Keyframe to this button
      1. Select the button ("Btn_About")
      2. Right-click  and select Edit in Place from the context menu.
      3. In the Timeline,   Add to Up Keyframe other Keyframe

        Select Up KeyFeame, Right-click  and select Insert Keyframe from the context menu. New Keyframe name: Over appears  
         
      4. Select Over  KeyFeame. and add  2 Lines to the button ("Btn_About") on the Stage
        1. In the Tools panel, select the Line tool,. near the top of the button ("Btn_About") , draw the 1st line
        2. In the Tools panel, select the Line tool,. near the botton of the button ("Btn_About") , draw the 2nd line

    6. add the ActionScript code:to this button (symbol converted)
      Right-click  and select
      Action from the context menu.
      In the Actions panel, type the following ActionScript:
      on (release) {
      loadMovie("About doc.swf",_level);
      }
         
    3. "Btn_Print_F.bmp"
    1. Select the element ("Btn_Print.bmp")  on the Stage.
      Right-click  and select Convert to Symbol from the context menu.
      In the Convert to Symbol dialog box (see Pic A), type the name of the symbol: Btn_Print and select  Button
      Click OK
       
    2. the Property inspector panel
      • Btn_Print
      • W:62
      • H:19
      • X: -339
      • Y: -269

    3. Focus - Add  Keyframe to this button
      1. Select this button ("Btn_")
      2. Right-click  and select Edit in Place from the context menu.
      3. In the Timeline,  Add to Up Keyframe other Keyframe

        Select Up KeyFeame, Right-click  and select Insert Keyframe from the context menu. New Keyframe name: Over appears
         
      4. Select Over  KeyFeame. and add  2 Lines to the button ("Btn_Print ") on the Stage
        1. In the Tools panel, select the Line tool,. near the top of the button ("Btn_Print ") , draw the 1st line
        2. In the Tools panel, select the Line tool,. near the botton of the button ("Btn_Print ") , draw the 2nd line

    4. add the ActionScript code:to this button (symbol converted)
      Right-click  and select
      Action from the context menu.
      In the Actions panel, type the following ActionScrip
      on (release) {
      printAsBitmap(0, "bframe");
      }
         
    4. "Btn_Pict_F.bmp"
    1. Select this element ("Btn_Pict.bmp")  on the Stage.
      Right-click  and select Convert to Symbol from the context menu.
      In the Convert to Symbol dialog box (see Pic A), type the name of the symbol: Btn_Pict and select  Button
      Click OK
    2. This button call slide2
       
    3. the Property inspector panel
      • Btn_Pict
      • W:62
      • H:19
      • X: -339
      • Y: -269

    4. Focus - Add  Keyframe to this button
      1. Select this button ("Btn_")
      2. Right-click  and select Edit in Place from the context menu.
      3. In the Timeline, Add to Up Keyframe other Keyframe

        Select Up KeyFeame, Right-click  and select Insert Keyframe from the context menu. New Keyframe name: Over appears
         
      4. Select Over  KeyFeame. and add  2 Lines to the button ("Btn_Pict") on the Stage
        1. In the Tools panel, select the Line tool,. near the top of the button ("Btn_Pict") , draw the 1st line
        2. In the Tools panel, select the Line tool,. near the botton of the button ("Btn_Pict") , draw the 2nd line

    5. add the ActionScript code:to this button (symbol converted)
      Right-click  and select
      Action from the context menu.
      In the Actions panel, type the following ActionScrip
      on (release) {
      // GoTo First Screen behavior
      _root.presentation.gotoFirstSlide();
      _root.presentation.txtVar_init.text = "0";
      _root.presentation.txtstatus_A.text = str0;
      _root.presentation.txtstatus_chk.text = str0;

      _root.presentation.btn_Next.enabled = true;
      _root.presentation.btn_Prev.enabled = false;
      _root.presentation.Btn_Pict.enabled = false;
      // GoTo First Screen behavior
      }
         
    5. "Btn_Next_F.bmp"
    1. Select this element ("Btn_Next_F.bmp")  on the Stage.
      Right-click  and select Convert to Symbol from the context menu.
      In the Convert to Symbol dialog box (see Pic A), type the name of the symbol: Btn_Next and select  Button
      Click OK
    2. This button call slide3,  slide4,  slide5,  slide6,  slide7
    3. the Property inspector panel
      • Btn_Next
      • W:62
      • H:19
      • X: -339
      • Y: -269

    4. Focus - Add  Keyframe to this button
       
      1. Select this button ("Btn_Next")
      2. Right-click  and select Edit in Place from the context menu.
      3. In the Timeline  - (see the following figure)


         Add to Up Keyframe other Keyframe

        Select Up KeyFeame, Right-click  and select Insert Keyframe from the context menu. New Keyframe name: Over appears  
        - (see the following figure)


         

      4. Select Over  KeyFeame, From the Library panel,  drag   "Btn_Next_L.bmp" on the button Btn_Next

    5. add the ActionScript code:to this button -  Btn_Next (symbol converted)
      Right-click  and select
      Action from the context menu.
      In the Actions panel, type the following ActionScrip
      on (release) {
      // GoTo Next Screen behavior
      var screen = null;
      var target = this;
      while ((screen == null) && (target != undefined) && (target != null)) {
      if (target instanceof mx.screens.Screen) {
      screen = target;
      } else {
      target = target._parent;
      }
      }
      if (screen instanceof mx.screens.Slide) {
      screen.rootSlide.currentSlide.gotoNextSlide();

      switch (txtVar_init.text) {
      case "0" :
      txtVar_init.text = "1";
      txtstatus_A.text = str1 + txtVar_init.text + str2;
      txtstatus_chk.text = pic1;
      btn_Prev.enabled = true;
      Btn_Pict.enabled = true;
      break;
      case "1" :
      txtVar_init.text = "2";
      txtstatus_A.text = str1 + txtVar_init.text + str2;
      txtstatus_chk.text = pic2;
      break;
      case "2" :
      txtVar_init.text = "3";
      txtstatus_A.text = str1 + txtVar_init.text + str2;
      txtstatus_chk.text = pic3;
      break;
      case "3":
      txtVar_init.text = "4";
      txtstatus_A.text = str1 + txtVar_init.text + str2;
      txtstatus_chk.text = pic4;
      break;
      case "4":
      txtVar_init.text = "5";
      txtstatus_A.text = str1 + txtVar_init.text + str2;
      txtstatus_chk.text = pic5;
      break;
      case "5":
      txtVar_init.text = "6";
      txtstatus_A.text = str1 + txtVar_init.text + str2;
      txtstatus_chk.text = pic6;
      btn_Next.enabled = false;
      break;
      }
      }
      // End GoTo Next Screen behavior
      }
         
    6. "Btn_Prev_F.bmp"
    1. Select this element ("Btn_Prev_F.bmp")  on the Stage.
      Right-click  and select Convert to Symbol from the context menu.
      In the Convert to Symbol dialog box (see Pic A), type the name of the symbol: Btn_Prev and select  Button
      Click OK
    2. This button call slide7,  slide6,  slide5,  slide4,  slide3
    3. the Property inspector panel
      • Btn_Prev
      • W:62
      • H:19
      • X: -339
      • Y: -269

    4. Focus - Add  Keyframe to this button
      1. Select this button ("Btn_Prev")
      2. Right-click  and select Edit in Place from the context menu.
      3. In the Timeline  - (see the following figure)


         Add to Up Keyframe other Keyframe

        Select Up KeyFeame, Right-click  and select Insert Keyframe from the context menu. New Keyframe name: Over appears  
        - (see the following figure)

      4. Select Over  KeyFeame, From the Library panel,  drag   "Btn_Prev_L.bmp" on the button Btn_Prev

    5. add the ActionScript code:to this button (symbol converted)
      Right-click  and select
      Action from the context menu.
      In the Actions panel, type the following ActionScrip
      on (release) {

      // GoTo Previous Screen behavior
      var screen = null;
      var target = this;
      while ((screen == null) && (target != undefined) && (target != null)) {
      if (target instanceof mx.screens.Screen) {
      screen = target;
      } else {
      target = target._parent;
      }
      }
      if (screen instanceof mx.screens.Slide) {
      screen.rootSlide.currentSlide.gotoPreviousSlide();

      switch (txtVar_init.text) {
      case "6":
      txtVar_init.text = "5";
      txtstatus_A.text = str1 + txtVar_init.text + str2;
      txtstatus_chk.text = pic5;
      btn_Next.enabled = true;
      Btn_Pict.enabled = true;
      break;
      case "5":
      txtVar_init.text = "4";
      txtstatus_A.text = str1 + txtVar_init.text + str2;
      txtstatus_chk.text = pic4;
      break;
      case "4":
      txtVar_init.text = "3";
      txtstatus_A.text = str1 + txtVar_init.text + str2;
      txtstatus_chk.text = pic3;
      break;
      case "3":
      txtVar_init.text = "2";
      txtstatus_A.text = str1 + txtVar_init.text + str2;
      txtstatus_chk.text = pic2;
      break;
      case "2":
      txtVar_init.text = "1";
      txtstatus_A.text = str1 + txtVar_init.text + str2;
      txtstatus_chk.text = pic1;
      break;
      case "1":
      txtVar_init.text = "0";
      txtstatus_A.text = str0;
      txtstatus_chk.text = str0;
      btn_Prev.enabled = false;
      btn_Next.enabled = true;
      Btn_Pict.enabled = false;
      break;

      }
      }
      // End GoTo Previous Screen behavior
      }
         
 
 
  The presentation slide after all mofification

 

 
4.
 Add the following  6 thumbnail. Buttons to the slide1
  1. Select the slide
  2. From the Library panel,  drag the graphic ("pic b1.JPG", "pic b2.JPG", "pic b3.JPG", "pic b4.JPG", "pic b5.JPG", "pic b6.JPG") in the Document window. (see the following figure)


     

  3. Add  2 dynamic text box:
     
    1. From Window menu,  select Tools, Tools panel dialog box appears ,
    1. In the Tools panel, click the Text tool.
    1. Click the text box you just drew to select it.
    2. In this text box, Type "Beirut - Lebanon"
       
    2. From Window menu,  select Tools, Tools panel dialog box appears ,
    1. In the Tools panel, click the Text tool.
    1. Click the text box you just drew to select it.
    2. In this text box, Type "www.puresoftwarecode.com"
       

     

  4. Convert element  to a symbol, Add  ActionScript code- List of  elements on the Stage to be convert("pic b1.JPG", "pic b2.JPG", "pic b3.JPG", "pic b4.JPG", "pic b5.JPG", "pic b6.JPG"
     
    1. "pic b1.JPG"
    1. Select this element ("pic b1.JPG")  on the Stage.
      Right-click  and select Convert to Symbol from the context menu.
      In the Convert to Symbol dialog box (see Pic A), type the name of the symbol: btn_pic_b1 and select  Button
      Click OK
    2. add the ActionScript code:to this button (symbol converted)
      Right-click  and select
      Action from the context menu.
      In the Actions panel, type the following ActionScrip
      on (release) {
      // GoTo slide2 Screen behavior
      this._parent.gotoSlide(this._parent.slide2);

      _root.presentation.txtVar_init.text = "1";
      _root.presentation.txtstatus_A.text = "Picture No " + _root.presentation.txtVar_init.text + " of 6";
      _root.presentation.txtstatus_chk.text = "Place de l'Etoile";

      _root.presentation.btn_Next.enabled = true;
      _root.presentation.btn_Prev.enabled = true;
      _root.presentation.Btn_Pict.enabled = true;
      // GoTo slide2 Screen behavior
      }
       
         
    2. "pic b2.JPG"
    1. Select this element ("pic b2.JPG")  on the Stage.
      Right-click  and select Convert to Symbol from the context menu.
      In the Convert to Symbol dialog box (see Pic A), type the name of the symbol: btn_pic_b2 and select  Button
      Click OK
    2. add the ActionScript code:to this button (symbol converted)
      Right-click  and select
      Action from the context menu.
      In the Actions panel, type the following ActionScrip
      on (release) {
      // GoTo slide3 Screen behavior

      this.gotoSlide(this._parent.slide3);
      _root.presentation.txtVar_init.text = "2";
      _root.presentation.txtstatus_A.text = "Picture No " + _root.presentation.txtVar_init.text + " of 6";
      _root.presentation.txtstatus_chk.text = "Narrow street leading to the 'Place de l'Etoile'";

      _root.presentation.btn_Next.enabled = true;
      _root.presentation.btn_Prev.enabled = true;
      _root.presentation.Btn_Pict.enabled = true;
      // GoTo slide3 Screen behavior
      }
       
         
    3. "pic b3.JPG"
    1. Select this element ("pic b3.JPG")  on the Stage.
      Right-click  and select Convert to Symbol from the context menu.
      In the Convert to Symbol dialog box (see Pic A), type the name of the symbol: btn_pic_b3 and select  Button
      Click OK
    2. add the ActionScript code:to this button (symbol converted)
      Right-click  and select
      Action from the context menu.
      In the Actions panel, type the following ActionScrip
      on (release) {
      // GoTo slide4 Screen behavior

      this._parent.gotoSlide(this._parent.slide4);

      _root.presentation.txtVar_init.text = "3";
      _root.presentation.txtstatus_A.text = "Picture No " + _root.presentation.txtVar_init.text + " of 6";
      _root.presentation.txtstatus_chk.text = "The National Museum";

      _root.presentation.btn_Next.enabled = true;
      _root.presentation.btn_Prev.enabled = true;
      _root.presentation.Btn_Pict.enabled = true;
      // GoTo slide4 Screen behavior
      }
       
         
    4. "pic b4.JPG"
    1. Select this element ("pic b4.JPG")  on the Stage.
      Right-click  and select Convert to Symbol from the context menu.
      In the Convert to Symbol dialog box (see Pic A), type the name of the symbol: btn_pic_b4 and select  Button
      Click OK
    2. add the ActionScript code:to this button (symbol converted)
      Right-click  and select
      Action from the context menu.
      In the Actions panel, type the following ActionScrip
      on (release) {
      // GoTo slide5 Screen behavior

      this._parent.gotoSlide(this._parent.slide5);

      _root.presentation.txtVar_init.text = "4";
      _root.presentation.txtstatus_A.text = "Picture No " + _root.presentation.txtVar_init.text + " of 6";
      _root.presentation.txtstatus_chk.text = "The American University of Beirut";

      _root.presentation.btn_Next.enabled = true;
      _root.presentation.btn_Prev.enabled = true;
      _root.presentation.Btn_Pict.enabled = true;
      // GoTo slide4 Screen behavior
      }

     

         
    5. "pic b5.JPG"
    1. Select this element ("pic b5.JPG")  on the Stage.
      Right-click  and select Convert to Symbol from the context menu.
      In the Convert to Symbol dialog box (see Pic A), type the name of the symbol: btn_pic_b5 and select  Button
      Click OK
    2. add the ActionScript code:to this button (symbol converted)
      Right-click  and select
      Action from the context menu.
      In the Actions panel, type the following ActionScrip
      on (release) {
      // GoTo slide6 Screen behavior

      this._parent.gotoSlide(this._parent.slide6);

      _root.presentation.txtVar_init.text = "5";
      _root.presentation.txtstatus_A.text = "Picture No " + _root.presentation.txtVar_init.text + " of 6";
      _root.presentation.txtstatus_chk.text = "Typical architecture - Down Town Beirut";

      _root.presentation.btn_Next.enabled = true;
      _root.presentation.btn_Prev.enabled = true;
      _root.presentation.Btn_Pict.enabled = true;
      // GoTo slide6 Screen behavior
      }

     

         
    6. "pic b6.JPG"
    1. Select this element ("pic b6.JPG")  on the Stage.
      Right-click  and select Convert to Symbol from the context menu.
      In the Convert to Symbol dialog box (see Pic A), type the name of the symbol: btn_pic_b6 and select  Button
      Click OK
    2. add the ActionScript code:to this button (symbol converted)
      Right-click  and select
      Action from the context menu.
      In the Actions panel, type the following ActionScrip
      on (release) {
      // GoTo slide7 Screen behavior
      this._parent.gotoSlide(this._parent.slide7);

      _root.presentation.txtVar_init.text = "6";
      _root.presentation.txtstatus_A.text = "Picture No " + _root.presentation.txtVar_init.text + " of 6";
      _root.presentation.txtstatus_chk.text = "Pigeons Grotto";

      _root.presentation.btn_Next.enabled = false;
      _root.presentation.btn_Prev.enabled = true;
      _root.presentation.Btn_Pict.enabled = true;
      // GoTo slide7 Screen behavior
      }

     

         
   
5.
Add the Graphic to the slide2
  1. Select the slide2
  2. From the Library panel,  drag the graphic:   (pic beirut  modify A) in the Document window. (see the following figure)

     

   
6.
 Add the Graphic to the slide3
  1. Select the slide3
  2. From the Library panel,  drag the graphic:   (pic beirut 2 modify A) in the Document window. (see the following figure)

 
   
7.
 Add the Graphic to the slide4
  1. Select the slide4
  2. From the Library panel,  drag the graphic:   (pic beirut 3 modify A) in the Document window. (see the following figure)

 
   
8.
 Add the Graphic to the slide5
  1. Select the slide5
  2. From the Library panel,  drag the graphic:   (pic beirut 4 modify A) in the Document window. (see the following figure)

 
   
9.
Add the Graphic to the slide6
  1. Select the slide6
  2. From the Library panel,  drag the graphic:   (pic beirut 5 modify A) in the Document window. (see the following figure)

 
   
10.
 Add the Graphic to the slide7
  1. Select the slide7
  2. From the Library panel,  drag the graphic:   (pic beirut 6 modify A) in the Document window. (see the following figure)


Note
From File menu,  click  Save
 
 
11.
 
Save and Publish Settings ..

    From File menu,  click  Save
    From File menu, click  Publish Settings ..  The Publish Settings dialog box appears, In this dialog box:  (see the following figure)


  then click Publish and click Ok
 

 

 


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