The Code files - (MFC AppWizard) |
//
stdafx.h : include file for standard system
include files, // or project specific include files that are used frequently, but // are changed infrequently // #if !defined(AFX_STDAFX_H__79CBFD8D_186E_11D7_BFCA_F4E9F27F1C57__INCLUDED_) #define AFX_STDAFX_H__79CBFD8D_186E_11D7_BFCA_F4E9F27F1C57__INCLUDED_ #if _MSC_VER > 1000 #pragma once #endif // _MSC_VER > 1000 #define VC_EXTRALEAN // Exclude rarely-used stuff from Windows headers #include <afxwin.h> // MFC core and standard components #include <afxext.h> // MFC extensions #include <afxdisp.h> // MFC Automation classes #include <afxdtctl.h> // MFC support for Internet Explorer 4 Common Controls #ifndef _AFX_NO_AFXCMN_SUPPORT #include <afxcmn.h> // MFC support for Windows Common Controls #endif // _AFX_NO_AFXCMN_SUPPORT //{{AFX_INSERT_LOCATION}} // Microsoft Visual C++ will insert additional declarations immediately before the previous line. #endif // !defined(AFX_STDAFX_H__79CBFD8D_186E_11D7_BFCA_F4E9F27F1C57__INCLUDED_) |
//{{NO_DEPENDENCIES}} // Microsoft Visual C++ generated include file. // Used by TESTVC0.RC // #define IDR_MAINFRAME 128 #define IDM_ABOUTBOX 0x0010 #define IDD_ABOUTBOX 100 #define IDS_ABOUTBOX 101 #define IDD_TESTVC0_DIALOG 102 // Next default values for new objects // #ifdef APSTUDIO_INVOKED #ifndef APSTUDIO_READONLY_SYMBOLS #define _APS_NEXT_RESOURCE_VALUE 129 #define _APS_NEXT_CONTROL_VALUE 1000 #define _APS_NEXT_SYMED_VALUE 101 #define _APS_NEXT_COMMAND_VALUE 32771 #endif #endif |
// TestVC0.h : main header
file for the TESTVC0 application // #if !defined(AFX_TESTVC0_H__79CBFD89_186E_11D7_BFCA_F4E9F27F1C57__INCLUDED_) #define AFX_TESTVC0_H__79CBFD89_186E_11D7_BFCA_F4E9F27F1C57__INCLUDED_ #if _MSC_VER > 1000 #pragma once #endif // _MSC_VER > 1000 #ifndef __AFXWIN_H__ #error include 'stdafx.h' before including this file for PCH #endif #include "resource.h" // main symbols ///////////////////////////////////////////////////////////////////////////// // CTestVC0App: // See TestVC0.cpp for the implementation of this class // class CTestVC0App : public CWinApp { public: CTestVC0App(); // Overrides // ClassWizard generated virtual function overrides //{{AFX_VIRTUAL(CTestVC0App) public: virtual BOOL InitInstance(); //}}AFX_VIRTUAL // Implementation //{{AFX_MSG(CTestVC0App) // NOTE - the ClassWizard will add and remove member functions here. // DO NOT EDIT what you see in these blocks of generated code ! //}}AFX_MSG DECLARE_MESSAGE_MAP() }; ///////////////////////////////////////////////////////////////////////////// //{{AFX_INSERT_LOCATION}} // Microsoft Visual C++ will insert additional declarations immediately before the previous line. #endif // !defined(AFX_TESTVC0_H__79CBFD89_186E_11D7_BFCA_F4E9F27F1C57__INCLUDED_) |
//
TestVC0Dlg.h : header file // #if !defined(AFX_TESTVC0DLG_H__79CBFD8B_186E_11D7_BFCA_F4E9F27F1C57__INCLUDED_) #define AFX_TESTVC0DLG_H__79CBFD8B_186E_11D7_BFCA_F4E9F27F1C57__INCLUDED_ #if _MSC_VER > 1000 #pragma once #endif // _MSC_VER > 1000 ///////////////////////////////////////////////////////////////////////////// // CTestVC0Dlg dialog class CTestVC0Dlg : public CDialog { // Construction public: CTestVC0Dlg(CWnd* pParent = NULL); // standard constructor // Dialog Data //{{AFX_DATA(CTestVC0Dlg) enum { IDD = IDD_TESTVC0_DIALOG }; // NOTE: the ClassWizard will add data members here //}}AFX_DATA // ClassWizard generated virtual function overrides //{{AFX_VIRTUAL(CTestVC0Dlg) protected: virtual void DoDataExchange(CDataExchange* pDX); // DDX/DDV support //}}AFX_VIRTUAL // Implementation protected: HICON m_hIcon; // Generated message map functions //{{AFX_MSG(CTestVC0Dlg) virtual BOOL OnInitDialog(); afx_msg void OnSysCommand(UINT nID, LPARAM lParam); afx_msg void OnPaint(); afx_msg HCURSOR OnQueryDragIcon(); //}}AFX_MSG DECLARE_MESSAGE_MAP() }; //{{AFX_INSERT_LOCATION}} // Microsoft Visual C++ will insert additional declarations immediately before the previous line. #endif // !defined(AFX_TESTVC0DLG_H__79CBFD8B_186E_11D7_BFCA_F4E9F27F1C57__INCLUDED_) |
// TestVC0.cpp : Defines
the class behaviors for the application. // #include "stdafx.h" #include "TestVC0.h" #include "TestVC0Dlg.h" #ifdef _DEBUG #define new DEBUG_NEW #undef THIS_FILE static char THIS_FILE[] = __FILE__; #endif ///////////////////////////////////////////////////////////////////////////// // CTestVC0App BEGIN_MESSAGE_MAP(CTestVC0App, CWinApp) //{{AFX_MSG_MAP(CTestVC0App) // NOTE - the ClassWizard will add and remove mapping macros here. // DO NOT EDIT what you see in these blocks of generated code! //}}AFX_MSG ON_COMMAND(ID_HELP, CWinApp::OnHelp) END_MESSAGE_MAP() ///////////////////////////////////////////////////////////////////////////// // CTestVC0App construction CTestVC0App::CTestVC0App() { // TODO: add construction code here, // Place all significant initialization in InitInstance } ///////////////////////////////////////////////////////////////////////////// // The one and only CTestVC0App object CTestVC0App theApp; ///////////////////////////////////////////////////////////////////////////// // CTestVC0App initialization BOOL CTestVC0App::InitInstance() { AfxEnableControlContainer(); // Standard initialization // If you are not using these features and wish to reduce the size // of your final executable, you should remove from the following // the specific initialization routines you do not need. #ifdef _AFXDLL Enable3dControls(); // Call this when using MFC in a shared DLL #else Enable3dControlsStatic(); // Call this when linking to MFC statically #endif CTestVC0Dlg dlg; m_pMainWnd = &dlg; int nResponse = dlg.DoModal(); if (nResponse == IDOK) { // TODO: Place code here to handle when the dialog is // dismissed with OK } else if (nResponse == IDCANCEL) { // TODO: Place code here to handle when the dialog is // dismissed with Cancel } // Since the dialog has been closed, return FALSE so that we exit the // application, rather than start the application's message pump. return FALSE; } } |
//
TestVC0Dlg.cpp : implementation file // #include "stdafx.h" #include "TestVC0.h" #include "TestVC0Dlg.h" #ifdef _DEBUG #define new DEBUG_NEW #undef THIS_FILE static char THIS_FILE[] = __FILE__; #endif ///////////////////////////////////////////////////////////////////////////// // CAboutDlg dialog used for App About class CAboutDlg : public CDialog { public: CAboutDlg(); // Dialog Data //{{AFX_DATA(CAboutDlg) enum { IDD = IDD_ABOUTBOX }; //}}AFX_DATA // ClassWizard generated virtual function overrides //{{AFX_VIRTUAL(CAboutDlg) protected: virtual void DoDataExchange(CDataExchange* pDX); // DDX/DDV support //}}AFX_VIRTUAL // Implementation protected: //{{AFX_MSG(CAboutDlg) //}}AFX_MSG DECLARE_MESSAGE_MAP() }; CAboutDlg::CAboutDlg() : CDialog(CAboutDlg::IDD) { //{{AFX_DATA_INIT(CAboutDlg) //}}AFX_DATA_INIT } void CAboutDlg::DoDataExchange(CDataExchange* pDX) { CDialog::DoDataExchange(pDX); //{{AFX_DATA_MAP(CAboutDlg) //}}AFX_DATA_MAP } BEGIN_MESSAGE_MAP(CAboutDlg, CDialog) //{{AFX_MSG_MAP(CAboutDlg) // No message handlers //}}AFX_MSG_MAP END_MESSAGE_MAP() ///////////////////////////////////////////////////////////////////////////// // CTestVC0Dlg dialog CTestVC0Dlg::CTestVC0Dlg(CWnd* pParent /*=NULL*/) : CDialog(CTestVC0Dlg::IDD, pParent) { //{{AFX_DATA_INIT(CTestVC0Dlg) // NOTE: the ClassWizard will add member initialization here //}}AFX_DATA_INIT // Note that LoadIcon does not require a subsequent DestroyIcon in Win32 m_hIcon = AfxGetApp()->LoadIcon(IDR_MAINFRAME); } void CTestVC0Dlg::DoDataExchange(CDataExchange* pDX) { CDialog::DoDataExchange(pDX); //{{AFX_DATA_MAP(CTestVC0Dlg) // NOTE: the ClassWizard will add DDX and DDV calls here //}}AFX_DATA_MAP } BEGIN_MESSAGE_MAP(CTestVC0Dlg, CDialog) //{{AFX_MSG_MAP(CTestVC0Dlg) ON_WM_SYSCOMMAND() ON_WM_PAINT() ON_WM_QUERYDRAGICON() //}}AFX_MSG_MAP END_MESSAGE_MAP() ///////////////////////////////////////////////////////////////////////////// // CTestVC0Dlg message handlers BOOL CTestVC0Dlg::OnInitDialog() { CDialog::OnInitDialog(); // Add "About..." menu item to system menu. // IDM_ABOUTBOX must be in the system command range. ASSERT((IDM_ABOUTBOX & 0xFFF0) == IDM_ABOUTBOX); ASSERT(IDM_ABOUTBOX < 0xF000); CMenu* pSysMenu = GetSystemMenu(FALSE); if (pSysMenu != NULL) { CString strAboutMenu; strAboutMenu.LoadString(IDS_ABOUTBOX); if (!strAboutMenu.IsEmpty()) { pSysMenu->AppendMenu(MF_SEPARATOR); pSysMenu->AppendMenu(MF_STRING, IDM_ABOUTBOX, strAboutMenu); } } // Set the icon for this dialog. The framework does this automatically // when the application's main window is not a dialog SetIcon(m_hIcon, TRUE); // Set big icon SetIcon(m_hIcon, FALSE); // Set small icon // TODO: Add extra initialization here return TRUE; // return TRUE unless you set the focus to a control } void CTestVC0Dlg::OnSysCommand(UINT nID, LPARAM lParam) { if ((nID & 0xFFF0) == IDM_ABOUTBOX) { CAboutDlg dlgAbout; dlgAbout.DoModal(); } else { CDialog::OnSysCommand(nID, lParam); } } // If you add a minimize button to your dialog, you will need the code below // to draw the icon. For MFC applications using the document/view model, // this is automatically done for you by the framework. void CTestVC0Dlg::OnPaint() { if (IsIconic()) { CPaintDC dc(this); // device context for painting SendMessage(WM_ICONERASEBKGND, (WPARAM) dc.GetSafeHdc(), 0); // Center icon in client rectangle int cxIcon = GetSystemMetrics(SM_CXICON); int cyIcon = GetSystemMetrics(SM_CYICON); CRect rect; GetClientRect(&rect); int x = (rect.Width() - cxIcon + 1) / 2; int y = (rect.Height() - cyIcon + 1) / 2; // Draw the icon dc.DrawIcon(x, y, m_hIcon); } else { CDialog::OnPaint(); } } // The system calls this to obtain the cursor to display while the user drags // the minimized window. HCURSOR CTestVC0Dlg::OnQueryDragIcon() { return (HCURSOR) m_hIcon; } |