The Code files - (MFC AppWizard)
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  1. Stdafx.h file - include file for standard system include files, or project specific include files that are used frequently, but are changed infrequently.

    // stdafx.h : include file for standard system include files,
    // or project specific include files that are used frequently, but
    // are changed infrequently
    //

    #if !defined(AFX_STDAFX_H__79CBFD8D_186E_11D7_BFCA_F4E9F27F1C57__INCLUDED_)
    #define AFX_STDAFX_H__79CBFD8D_186E_11D7_BFCA_F4E9F27F1C57__INCLUDED_

    #if _MSC_VER > 1000
    #pragma once
    #endif // _MSC_VER > 1000

    #define VC_EXTRALEAN // Exclude rarely-used stuff from Windows headers

    #include <afxwin.h> // MFC core and standard components
    #include <afxext.h> // MFC extensions
    #include <afxdisp.h> // MFC Automation classes
    #include <afxdtctl.h> // MFC support for Internet Explorer 4 Common Controls
    #ifndef _AFX_NO_AFXCMN_SUPPORT
    #include <afxcmn.h> // MFC support for Windows Common Controls
    #endif // _AFX_NO_AFXCMN_SUPPORT


    //{{AFX_INSERT_LOCATION}}
    // Microsoft Visual C++ will insert additional declarations immediately before the previous line.

    #endif // !defined(AFX_STDAFX_H__79CBFD8D_186E_11D7_BFCA_F4E9F27F1C57__INCLUDED_)


  2. Resource.h file - Microsoft Visual C++ generated include file Used by TESTVC0.RC.

    //{{NO_DEPENDENCIES}}
    // Microsoft Visual C++ generated include file.
    // Used by TESTVC0.RC
    //
    #define IDR_MAINFRAME 128
    #define IDM_ABOUTBOX 0x0010
    #define IDD_ABOUTBOX 100
    #define IDS_ABOUTBOX 101
    #define IDD_TESTVC0_DIALOG 102

    // Next default values for new objects
    //
    #ifdef APSTUDIO_INVOKED
    #ifndef APSTUDIO_READONLY_SYMBOLS

    #define _APS_NEXT_RESOURCE_VALUE 129
    #define _APS_NEXT_CONTROL_VALUE 1000
    #define _APS_NEXT_SYMED_VALUE 101
    #define _APS_NEXT_COMMAND_VALUE 32771
    #endif
    #endif


  3. TestVC0.h file - main header file for the TESTVC0 application.

    // TestVC0.h : main header file for the TESTVC0 application
    //

    #if !defined(AFX_TESTVC0_H__79CBFD89_186E_11D7_BFCA_F4E9F27F1C57__INCLUDED_)
    #define AFX_TESTVC0_H__79CBFD89_186E_11D7_BFCA_F4E9F27F1C57__INCLUDED_

    #if _MSC_VER > 1000
    #pragma once
    #endif // _MSC_VER > 1000

    #ifndef __AFXWIN_H__
    #error include 'stdafx.h' before including this file for PCH
    #endif

    #include "resource.h" // main symbols

    /////////////////////////////////////////////////////////////////////////////
    // CTestVC0App:
    // See TestVC0.cpp for the implementation of this class
    //

    class CTestVC0App : public CWinApp
    {
    public:
    CTestVC0App();

    // Overrides
    // ClassWizard generated virtual function overrides
    //{{AFX_VIRTUAL(CTestVC0App)
    public:
    virtual BOOL InitInstance();
    //}}AFX_VIRTUAL

    // Implementation

    //{{AFX_MSG(CTestVC0App)
    // NOTE - the ClassWizard will add and remove member functions here.
    // DO NOT EDIT what you see in these blocks of generated code !
    //}}AFX_MSG
    DECLARE_MESSAGE_MAP()
    };


    /////////////////////////////////////////////////////////////////////////////

    //{{AFX_INSERT_LOCATION}}
    // Microsoft Visual C++ will insert additional declarations immediately before the previous line.

    #endif // !defined(AFX_TESTVC0_H__79CBFD89_186E_11D7_BFCA_F4E9F27F1C57__INCLUDED_)


  4. TestVC0Dlg.h file - header file.

    // TestVC0Dlg.h : header file
    //

    #if !defined(AFX_TESTVC0DLG_H__79CBFD8B_186E_11D7_BFCA_F4E9F27F1C57__INCLUDED_)
    #define AFX_TESTVC0DLG_H__79CBFD8B_186E_11D7_BFCA_F4E9F27F1C57__INCLUDED_

    #if _MSC_VER > 1000
    #pragma once
    #endif // _MSC_VER > 1000

    /////////////////////////////////////////////////////////////////////////////
    // CTestVC0Dlg dialog

    class CTestVC0Dlg : public CDialog
    {
    // Construction
    public:
    CTestVC0Dlg(CWnd* pParent = NULL); // standard constructor

    // Dialog Data
    //{{AFX_DATA(CTestVC0Dlg)
    enum { IDD = IDD_TESTVC0_DIALOG };
    // NOTE: the ClassWizard will add data members here
    //}}AFX_DATA

    // ClassWizard generated virtual function overrides
    //{{AFX_VIRTUAL(CTestVC0Dlg)
    protected:
    virtual void DoDataExchange(CDataExchange* pDX); // DDX/DDV support
    //}}AFX_VIRTUAL

    // Implementation
    protected:
    HICON m_hIcon;

    // Generated message map functions
    //{{AFX_MSG(CTestVC0Dlg)
    virtual BOOL OnInitDialog();
    afx_msg void OnSysCommand(UINT nID, LPARAM lParam);
    afx_msg void OnPaint();
    afx_msg HCURSOR OnQueryDragIcon();
    //}}AFX_MSG
    DECLARE_MESSAGE_MAP()
    };

    //{{AFX_INSERT_LOCATION}}
    // Microsoft Visual C++ will insert additional declarations immediately before the previous line.

    #endif // !defined(AFX_TESTVC0DLG_H__79CBFD8B_186E_11D7_BFCA_F4E9F27F1C57__INCLUDED_)


  5. TestVC0.cpp file - Defines the class behaviors for the application.

    // TestVC0.cpp : Defines the class behaviors for the application.
    //

    #include "stdafx.h"
    #include "TestVC0.h"
    #include "TestVC0Dlg.h"

    #ifdef _DEBUG
    #define new DEBUG_NEW
    #undef THIS_FILE
    static char THIS_FILE[] = __FILE__;
    #endif

    /////////////////////////////////////////////////////////////////////////////
    // CTestVC0App

    BEGIN_MESSAGE_MAP(CTestVC0App, CWinApp)
    //{{AFX_MSG_MAP(CTestVC0App)
    // NOTE - the ClassWizard will add and remove mapping macros here.
    // DO NOT EDIT what you see in these blocks of generated code!
    //}}AFX_MSG
    ON_COMMAND(ID_HELP
    , CWinApp::OnHelp)
    END_MESSAGE_MAP()

    /////////////////////////////////////////////////////////////////////////////
    // CTestVC0App construction

    CTestVC0App::CTestVC0App()
    {
    // TODO: add construction code here,
    // Place all significant initialization in InitInstance
    }

    /////////////////////////////////////////////////////////////////////////////
    // The one and only CTestVC0App object

    CTestVC0App theApp;

    /////////////////////////////////////////////////////////////////////////////
    // CTestVC0App initialization

    BOOL CTestVC0App::InitInstance()
    {
    AfxEnableControlContainer();

    // Standard initialization
    // If you are not using these features and wish to reduce the size
    // of your final executable, you should remove from the following
    // the specific initialization routines you do not need.

    #ifdef _AFXDLL
    Enable3dControls(); // Call this when using MFC in a shared DLL
    #else
    Enable3dControlsStatic(); // Call this when linking to MFC statically
    #endif

    CTestVC0Dlg dlg;
    m_pMainWnd = &dlg;
    int nResponse = dlg.DoModal();
    if (nResponse == IDOK)
    {
    // TODO: Place code here to handle when the dialog is
    // dismissed with OK
    }
    else if (nResponse == IDCANCEL)
    {
    // TODO: Place code here to handle when the dialog is
    // dismissed with Cancel
    }

    // Since the dialog has been closed, return FALSE so that we exit the
    // application, rather than start the application's message pump.
    return FALSE;
    }

    }


  6. TestVC0Dlg.cpp file - implementation file.

    // TestVC0Dlg.cpp : implementation file
    //

    #include "stdafx.h"
    #include "TestVC0.h"
    #include "TestVC0Dlg.h"

    #ifdef _DEBUG
    #define new DEBUG_NEW
    #undef THIS_FILE
    static char THIS_FILE[] = __FILE__;
    #endif

    /////////////////////////////////////////////////////////////////////////////
    // CAboutDlg dialog used for App About

    class CAboutDlg : public CDialog
    {
    public:
    CAboutDlg();

    // Dialog Data
    //{{AFX_DATA(CAboutDlg)
    enum { IDD = IDD_ABOUTBOX };
    //}}AFX_DATA

    // ClassWizard generated virtual function overrides
    //{{AFX_VIRTUAL(CAboutDlg)
    protected:
    virtual void DoDataExchange(CDataExchange* pDX); // DDX/DDV support
    //}}AFX_VIRTUAL

    // Implementation
    protected:
    //{{AFX_MSG(CAboutDlg)
    //}}AFX_MSG
    DECLARE_MESSAGE_MAP()
    };

    CAboutDlg::CAboutDlg() : CDialog(CAboutDlg::IDD)
    {
    //{{AFX_DATA_INIT(CAboutDlg
    )
    //}}AFX_DATA_INIT
    }

    void CAboutDlg::DoDataExchange(CDataExchange* pDX)
    {
    CDialog::DoDataExchange(pDX);
    //{{AFX_DATA_MAP(CAboutDlg
    )
    //}}AFX_DATA_MAP
    }

    BEGIN_MESSAGE_MAP(CAboutDlg, CDialog)
    //{{AFX_MSG_MAP(CAboutDlg
    )
    // No message handlers
    //}}AFX_MSG_MAP
    END_MESSAGE_MAP()

    /////////////////////////////////////////////////////////////////////////////
    // CTestVC0Dlg dialog

    CTestVC0Dlg::CTestVC0Dlg(CWnd* pParent /*=NULL*/)
    : CDialog(CTestVC0Dlg::IDD, pParent)
    {
    //{{AFX_DATA_INIT(CTestVC0Dlg)
    // NOTE: the ClassWizard will add member initialization here
    //}}AFX_DATA_INIT
    // Note that LoadIcon does not require a subsequent DestroyIcon in Win32
    m_hIcon = AfxGetApp()->LoadIcon(IDR_MAINFRAME
    );
    }

    void CTestVC0Dlg::DoDataExchange(CDataExchange* pDX)
    {
    CDialog::DoDataExchange(pDX);
    //{{AFX_DATA_MAP(CTestVC0Dlg)
    // NOTE: the ClassWizard will add DDX and DDV calls here
    //}}AFX_DATA_MAP
    }

    BEGIN_MESSAGE_MAP(CTestVC0Dlg, CDialog)
    //{{AFX_MSG_MAP(CTestVC0Dlg)
    ON_WM_SYSCOMMAND()
    ON_WM_PAINT()
    ON_WM_QUERYDRAGICON()
    //}}AFX_MSG_MAP
    END_MESSAGE_MAP()

    /////////////////////////////////////////////////////////////////////////////
    // CTestVC0Dlg message handlers

    BOOL CTestVC0Dlg::OnInitDialog()
    {
    CDialog::OnInitDialog();

    // Add "About..." menu item to system menu.

    // IDM_ABOUTBOX must be in the system command range.
    ASSERT((IDM_ABOUTBOX
    & 0xFFF0) == IDM_ABOUTBOX);
    ASSERT(IDM_ABOUTBOX < 0xF000);

    CMenu* pSysMenu = GetSystemMenu(FALSE
    );
    if (pSysMenu != NULL)
    {
    CString strAboutMenu;
    strAboutMenu.LoadString(IDS_ABOUTBOX
    );
    if (!strAboutMenu.IsEmpty())
    {
    pSysMenu->AppendMenu(MF_SEPARATOR);
    pSysMenu->AppendMenu(MF_STRING, IDM_ABOUTBOX, strAboutMenu);
    }
    }

    // Set the icon for this dialog. The framework does this automatically
    // when the application's main window is not a dialog
    SetIcon(m_hIcon
    , TRUE); // Set big icon
    SetIcon(m_hIcon, FALSE); // Set small icon

    // TODO: Add extra initialization here

    return TRUE; // return TRUE unless you set the focus to a control
    }

    void CTestVC0Dlg::OnSysCommand(UINT nID, LPARAM lParam)
    {
    if ((nID & 0xFFF0) == IDM_ABOUTBOX)
    {
    CAboutDlg dlgAbout;
    dlgAbout.DoModal();
    }
    else
    {
    CDialog::OnSysCommand(nID, lParam);
    }
    }

    // If you add a minimize button to your dialog, you will need the code below
    // to draw the icon. For MFC applications using the document/view model,
    // this is automatically done for you by the framework.

    void CTestVC0Dlg::OnPaint()
    {
    if (IsIconic())
    {
    CPaintDC dc(this); // device context for painting

    SendMessage(WM_ICONERASEBKGND
    , (WPARAM) dc.GetSafeHdc(), 0);

    // Center icon in client rectangle
    int cxIcon = GetSystemMetrics(SM_CXICON);
    int cyIcon = GetSystemMetrics(SM_CYICON);
    CRect rect;
    GetClientRect(&rect);
    int x = (rect.Width() - cxIcon + 1) / 2;
    int y = (rect.Height() - cyIcon + 1) / 2;

    // Draw the icon
    dc.DrawIcon(x
    , y, m_hIcon);
    }
    else
    {
    CDialog::OnPaint();
    }
    }

    // The system calls this to obtain the cursor to display while the user drags
    // the minimized window.
    HCURSOR CTestVC0Dlg::OnQueryDragIcon()
    {
    return (HCURSOR) m_hIcon;
    }
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